Opta Event Definitions
Our teams of highly tested, trained, experienced analysts collect game data, applying our Event Definitions in real-time.
An independent monitor assesses and reviews the data during the game.
After each match, the data undergoes extensive post-match analysis and validation to add further detail and identify any events or qualifiers that may have been missed, misclassified, or incorrectly coded.
This includes reconciling against independent data sources and addressing queries raised by our clients across professional sport, media, broadcasting, and sports betting sectors.
We focus on collecting the data accurately and consistently, in accordance with our Definitions, and distributing it in real time so it can be readily interpreted by our customers.
The consistency in our Definitions and the way they are applied is critical to ensure the detail of every match, player, season, and competition globally that we cover can be uniformly analysed, researched, compared, and understood.
Our people, processes, tools, and standards, combined with the depth and breadth of our real-time coverage, make our data a trusted, independent input into our global clients’ products.
Our event definitions can be viewed below and at https://www.statsperform.com/opta-event-definitions/
A Foul Won is defined when a player wins a Free Kick or Penalty for their team after being fouled by an opposing player.
There are no fouls won for a Handball, Dive, Back Pass, Illegal Restart, Dissent, GK 6-second Violation or Obstruction where a free kick is conceded.
- Handball – A deliberate handball by an opposition player.
- Dive – A deliberate attempt for an opposition player to deceive the referee and win a Free Kick.
- Back pass – A Pass picked up by a goalkeeper when played from a teammate.
- Illegal restart – An opposition player has consecutive touches directly after a dead ball situation.
- Dissent – A player shows dissent towards a match official.
- GK 6-second violation – A goalkeeper picks up the ball and holds onto it for longer than 6 seconds.
- Obstruction – A player traps the ball between their legs to stop an opposition player from playing the ball.
The attempted delivery of the ball from one player to another player on the same team. A player can use any part of their body (permitted in the laws of the game), to execute a Pass. Event categorisation includes open play Passes, Goal Kicks, Corners and Free Kicks played as a Pass. Crosses, Keeper Throws, and Throw-ins do not count as a Pass. Opta adds a whole range of qualifiers to each Pass event, so that various things can be measured.
- Chipped Pass – A lofted ball with an intended recipient. Must be over shoulder height and using the Pass height to avoid opposition players.
- Headed Pass – A header when there is an intended recipient.
- Launch – A long high ball into space or an area for players to chase or challenge for the ball.
- Flick-On – A glancing Pass with head or foot onto a teammate when the ball is helped on in the same general direction.
- Pull Back – A Pass inside the penalty area which is pulled back.
- Lay-Off – A first time Pass away from Goal when there is pressure on the passer (typically played by a forward) with one touch when they have their back to Goal from the Goal-line to the centre of the penalty area.
- Through Ball – A Pass splitting the defence for a teammate to run on to.
- Tap Pass – A short Pass after a dead ball situation which cannot have a lost outcome.
Each Pass is logged with X and Y co-ordinates for its point of origin and destination.
This allows Opta to log the following:
- Passes broken down by area of the pitch for example, as own half/opposition half or defensive/middle/final third or left/right/centre.
- Passes broken down by distance, for example short/long, short medium/long.
- Pass direction, for example backwards/sideways/forwards.
In summation the event-based nature of the data is such that you can calculate any combination. For example, a Chipped Pass over 20 yards, in the final third, that goes sideways.
A Tackle is defined when a player connects with the ball in a legal, ground level challenge and successfully takes the ball away from the opposition player. The tackled player must be in controlled possession of the ball to be tackled by an opposition player.
A Tackle Won is deemed to be when the tackler or one of their teammates regains possession because of the challenge, or that the ball goes out of play and is safe.
A Tackle Lost is when a tackle is made but the ball goes to an opposition player.
Both are categorised as Tackles, but the outcome of the Tackle (won or lost) is different based on where the ball goes after the Tackle.
A goalkeeper preventing the ball from entering the goal with any part of their body when facing an intentional attempt from an opposition player.
Saves have the following attributes:
- Body Part – Hands/Feet/Body/Fist.
- Save Type – Caught/Collected/Parried Safe/Parried Danger/Fumble/Fingertip
- Goalkeeper Movement – Diving/Standing/Sliding/Reaching/Stooping
This includes unintentional or misplaced efforts on target from a goalkeeper’s own teammates, but only if the intervention is not perceived to be a routine collection of the ball.
If after a goalkeeper’s intervention, a more prominent defensive action from a teammate prevents the ball from entering the goal, this will be categorised as a Block for the teammate, not a Save for the goalkeeper.
If the ball goes behind the goal because of a goalkeeper intervention, the match officials must award a Corner for it to be recognised as a Save.
A collection of assist events outside the conventional categorisation of Goal Assist. Classifies the final touch from a player on the scoring team as a Fantasy Assist, categorised into eight types of Fantasy Assist, as detailed below:
- Pass Lost - A Pass Lost Fantasy Assist is awarded when a pass/cross reaches the goalscorer, following a single defensive touch that is not a pass. If the pass is received outside the area, to be a Pass Lost Fantasy Assist it must be the intended target receiving the ball. However if the ball is received inside the penalty area by any attacking player, intention to reach a specified target is not required.
- Fantasy Assist - Handball - When a attacking action/touch directly leads to a handball by a defensive player, and the resulting penalty or free kick is scored, a Fantasy Assist will be awarded. If there is a defensive action deemed insignificant like a deflection of a shot that’s still goal-bound followed by a handball, the fantasy assist can be awarded to the attacking player.
- Blocked Shot/Miss - When a blocked shot or shot off target (with a defensive touch and ball stays in play) results directly in a goal being scored.
- Attempt Saved - A shot saved by the goalkeeper where the next action is a goal.
- Post - A rebound off the woodwork where the next action is a goal.
- Free Kick Won - The player who draws the foul to win the free kick which results directly in a goal.
- Own Goal - The final attacking touch that forces an own goal.
- Penalty Won - The player who draws the foul to win the penalty.
How do I ask a question about Opta data?
We supply reliable, accurate sports data to businesses across multiple sectors, including media, professional sport, and betting. Our clients are responsible for handling any customer queries related to their services, including those concerning our data or products derived from it, such as betting odds.
We have comprehensive processes in place to thoroughly and promptly review all queries from our clients, both during the game and immediately afterwards.
These client query processes complement the multiple internal verification and quality control processes already in place for Opta’s player statistics. Together, they provide an additional layer of scrutiny and assurance in the consistency and accuracy of our data.
